import sys, pygame pygame.init() # Screen dimensions screen_width = 963.3 screen_height = 891.3 screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption("Italian Brainrot") # Load logo image logo = pygame.image.load("Tralalero_Tralala_on_the_beach.png") # Replace with your image file logo = pygame.transform.scale(logo, (220, 220)) # Resize if needed logo_rect = logo.get_rect() logo_rect.x = 0 logo_rect.y = 0 # Load logo image logo1 = pygame.image.load("Brr_Brr_Patapim.png") # Replace with your image file logo1 = pygame.transform.scale(logo1, (220, 220)) # Resize if needed logo_rect1 = logo1.get_rect() logo_rect1.x = 0 logo_rect1.y = 0 # Speed speed_x = 33.3 speed_y = 33.3 # Speed speed_x1 = 15.3 speed_y1 = 15.3 # Game loop running = True clock = pygame.time.Clock() # Game loop running1 = True clock1 = pygame.time.Clock() while running1: for event1 in pygame.event.get(): if event1.type == pygame.QUIT: running1 = False # Move the logo logo_rect.x += speed_x logo_rect.y += speed_y # Move the logo logo_rect1.x += speed_x1 logo_rect1.y += speed_y1 # Bounce off walls if logo_rect.left < 0 or logo_rect.right > screen_width: speed_x = -speed_x if logo_rect.top < 0 or logo_rect.bottom > screen_height: speed_y = -speed_y # Bounce off walls if logo_rect1.left < 0 or logo_rect1.right > screen_width: speed_x1 = -speed_x1 if logo_rect1.top < 0 or logo_rect1.bottom > screen_height: speed_y1 = -speed_y1 # Clear the screen screen.fill((0, 0, 0)) # Black background # Draw the logo screen.blit(logo1, logo_rect1) # Draw the logo screen.blit(logo, logo_rect) # Update the display pygame.display.flip() # Limit frame rate clock.tick(60) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit()