import pygame, sys from pygame.locals import * pygame.init() DISPLAYSURF = pygame.display.set_mode((400,300)) pygame.display.set_caption('task 3') while True: # main game loop for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() pygame.display.update() object = pygame.Rect((20, 50), (50, 100)) class Player(pygame.sprite.Sprite): def __init__(self): super().__init__() self.image = pygame.image.load("Mushroom-Attack.png") self.rect = self.image.get_rect() pygame.draw.rect(surface, color, pygame.Rect(30, 30, 60, 60)) import pygame object1 = pygame.Rect((20, 50), (50, 100)) object2 = pygame.Rect((10, 10), (100, 100)) object3 = pygame.Rect((0,0), (50, 50)) print(object1.colliderect(object2)) print(object1.colliderect(object3)) print(object2.colliderect(object3)) object1 = pygame.Rect((20, 50), (50, 100)) object1.move_ip(100,100) print(object1.topleft)