import pygame, sys pygame.init() screen = pygame.display.set_mode((1720, 1020)) background = pygame.Surface((1720, 1020)) surface = pygame.Surface((10, 10)) surface.fill((0,255,0)) pos = [860, 510] while True: events = pygame.event.get() for event in events: if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_d or event.key == pygame.K_RIGHT: pos[0] += 20 elif event.key == pygame.K_a or event.key == pygame.K_LEFT: pos[0] -= 20+ elif event.key == pygame.K_w or event.key == pygame.K_UP: pos[1] -= 20 elif event.key == pygame.K_s or event.key == pygame.K_DOWN: pos[1] += 20 screen.blit(background, (0, 0)) screen.blit(surface, pos) pygame.display.update()