import pygame, sys class Crosshair(pygame.sprite.Sprite): def __init__(self,pos_x,pos_y): super().__init__() self.image = pygame.image.load("crosshair_red_large.png") self.rect = self.image.get_rect() pygame.init() clock = pygame.time.Clock() screen_width = 920 screen_height = 680 screen = pygame.display.set_mode((screen_width,screen_height)) background = pygame.image.load("shooting-gallery-pack/PNG/Stall/BG.png") pygame.mouse.set_visible(False) crosshair = Crosshair(50,50,100,100,(255,255,255)) crosshair_group = pygame.sprite.Group() crosshair_group.add(crosshair) num_tiles_x = (screen_width // background.get_width()) + 1 num_tiles_y = (screen_height // background.get_height()) + 1 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() for y in range(num_tiles_y): for x in range(num_tiles_x): screen.blit(background, (x * background.get_width(), y * background.get_height())) pygame.display.flip() screen.blit(background,(0,0)) crosshair_group.draw(screen) clock.tick(60)