import pygame import time import random # Initialize pygame pygame.init() # Screen dimensions width = 600 height = 400 block_size = 20 snake_speed = 15 # Colors black = (0, 0, 0) white = (255, 255, 255) green = (0, 255, 0) red = (213, 50, 80) blue = (50, 153, 213) # Set up the display screen = pygame.display.set_mode((width, height)) pygame.display.set_caption('Snake Game') # Clock for controlling speed clock = pygame.time.Clock() # Fonts font_style = pygame.font.SysFont("bahnschrift", 25) score_font = pygame.font.SysFont("comicsansms", 30) def draw_snake(block_size, snake_list): for x in snake_list: pygame.draw.rect(screen, green, [x[0], x[1], block_size, block_size]) def message(msg, color): mesg = font_style.render(msg, True, color) screen.blit(mesg, [width / 6, height / 3]) def gameLoop(): game_over = False game_close = False x1 = width / 2 y1 = height / 2 x1_change = 0 y1_change = 0 snake_List = [] Length_of_snake = 1 foodx = round(random.randrange(0, width - block_size) / 20.0) * 20.0 foody = round(random.randrange(0, height - block_size) / 20.0) * 20.0 while not game_over: while game_close: screen.fill(black) message("You Lost! Press Q-Quit or C-Play Again", red) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: game_over = True game_close = False if event.key == pygame.K_c: gameLoop() for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -block_size y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = block_size y1_change = 0 elif event.key == pygame.K_UP: y1_change = -block_size x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = block_size x1_change = 0 if x1 >= width or x1 < 0 or y1 >= height or y1 < 0: game_close = True x1 += x1_change y1 += y1_change screen.fill(blue) pygame.draw.rect(screen, red, [foodx, foody, block_size, block_size]) snake_Head = [x1, y1] snake_List.append(snake_Head) if len(snake_List) > Length_of_snake: del snake_List[0] for x in snake_List[:-1]: if x == snake_Head: game_close = True draw_snake(block_size, snake_List) score = score_font.render(f"Score: {Length_of_snake - 1}", True, white) screen.blit(score, [0, 0]) pygame.display.update() if x1 == foodx and y1 == foody: foodx = round(random.randrange(0, width - block_size) / 20.0) * 20.0 foody = round(random.randrange(0, height - block_size) / 20.0) * 20.0 Length_of_snake += 1 clock.tick(snake_speed) pygame.quit() quit() gameLoop()