import pygame from pygame.locals import * import sys pygame.init() display = pygame.display.set_mode((300, 300)) while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_a: print("key A has been pressed") if event.type == pygame.KEYUP: if event.key == pygame.K_a: print("key A has been released") for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_m: fireball.fire() music_manager.playsound(fsound, 0.3) if event.key == pygame.K_n: handler.next_stage() if event.key == pygame.K_q: handler.interact() if event.key == pygame.K_SPACE: player.jump() if event.key == pygame.K_RETURN: player.attack()