import pygame import sys pygame.init() display = pygame.display.set_mode((1200,1000)) display.fill((255,255,255)) #pygame.draw.ellipse(surface, color, bounding_rectangle, width) pygame.draw.ellipse(display, (0,0,0), pygame.Rect(350,450,500,100), width=0) pygame.draw.ellipse(display, (0,0,0), pygame.Rect(550,250,100,500), width=0) pygame.draw.circle(display, (0,0,0), (600,500), 105, width=0) while 1 : for events in pygame.event.get(): if events.type == pygame.QUIT: pygame.quit() sys.exit() pygame.display.update()