object = pygame.Rect((20, 50), (50, 100)) class Player(pygame.sprite.Sprite): def_init_(self): super()._init_() self.image = pygame.image.load("Player_Sprite_R.png") self.rect = self.image.get_rect() pygame.draw.rect(surface, color, pygame.Rect(30, 30, 60, 60)) import pygame object1 = pygame.Rect((20, 50), (50, 100)) object2 = pygame.Rect((10, 10), (100, 100)) object3 = pygame.Rect((0, 0), (50, 50)) print(object1.collidirect(object2)) print(object1.collidirect(object3)) print(object2.collidirect(object3)) object1 = pygame.Rect((20, 50), (50, 100)) object2 = object1.move(100, 100) print(object1.topleft) print(object2.topleft) object1 = pygame.Rect((20, 50), (50, 100)) object1.move_ip(100, 100) print(object1.topleft)