self.rect.colliderect(sprite.rect) pygame.sprite.spritecollideany(sprite, group) pygame.sprite.spritecollide(group1, group2) if pygame.sprite.spritecollideany(P1, enemies): DISPLAYSURF.fill(RED) pygame.display.update() for entity in all_sprites: entity.kill() time.sleep(2) pygame.quit() sys.exit()