import random class Clan: def __init__(self, name): self.name = name self.members = [] self.resources = 100 def recruit_member(self, member): self.members.append(member) def perform_action(self): pass # Placeholder for clan-specific actions class Player: def __init__(self, name, chosen_clan): self.name = name self.clan = chosen_clan class ShadowCrawler(Clan): def perform_action(self): print("Shadow Crawlers perform stealthy actions.") class HolyLight(Clan): def perform_action(self): print("Holy Light members cast healing spells.") class CorruptedSwordsman(Clan): def perform_action(self): print("Corrupted Swordsmen unleash dark powers.") class ForestKeeper(Clan): def perform_action(self): print("Forest Keepers manipulate nature.") # Game initialization shadow_crawlers = ShadowCrawler("Shadow Crawlers") holy_light = HolyLight("Holy Light") corrupted_swordsmen = CorruptedSwordsman("Corrupted Swordsmen") forest_keepers = ForestKeeper("Forest Keepers") # Player creation player_name = input("Enter your name: ") chosen_clan = input("Choose your clan (Shadow Crawler, Holy Light, Corrupted Swordsmen, Forest Keeper): ") player_clan = None if chosen_clan.lower() == "shadow crawler": player_clan = ShadowCrawler("Player Clan") elif chosen_clan.lower() == "holy light": player_clan = HolyLight("Player Clan") elif chosen_clan.lower() == "corrupted swordsmen": player_clan = CorruptedSwordsman("Player Clan") elif chosen_clan.lower() == "forest keeper": player_clan = ForestKeeper("Player Clan") else: print("Invalid clan choice. Exiting.") player = Player(player_name, player_clan) # Game loop (simplified) while True: player.clan.perform_action() # Add game logic, user input handling, and more