import pygame import sys pygame.init() displaysurface = pygame.display.set_mode((800, 800)) displaysurface.fill((255, 255, 255)) color_dark = (100, 100, 100) color_light = (50, 50, 50) pygame.draw.rect(displaysurface, color_dark, [590, 315, 80, 30]) smallfont = pygame.font.SysFont('Corbel', 16) text = smallfont.render('LOAD', True, color_light) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() mouse = pygame.mouse.get_pos() if event.type == pygame.MOUSEBUTTONDOWN: if 590 <= mouse[0] <= 670 and 315 <= mouse[1] <= 345: print("button clicked!") displaysurface.blit(text , (600, 320)) pygame.display.update()