import pygame from pygame.locals import * import sys pygame.init() displaysurface = pygame.display.set_mode((300, 300)) FPS_CLOCK = pygame.time.Clock() class Player: def __init__(self): self.rect = pygame.Rect(100, 100, 100, 100) def draw(self): pygame.draw.rect(displaysurface, (255, 0, 0), self.rect) player = Player() flag = 1 while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: if player.rect.collidepoint(pygame.mouse.get_pos()): print("Mouse clicked on the Player") pygame.mouse.set_cursor(pygame.SYSTEM_CURSOR_HAND) if event.type == pygame.MOUSEBUTTONUP: if player.rect.collidepoint(pygame.mouse.get_pos()): print("Mouse released on the Player") pygame.mouse.set_cursor(pygame.SYSTEM_CURSOR_ARROW) if event.type == pygame.KEYDOWN: if event.key == pygame.K_a: if flag == 1: pygame.mouse.set_visible(False) flag = 0 elif flag == 0: pygame.mouse.set_visible(True) flag = 1 # Draw the player rectangle player.draw() pygame.display.update() FPS_CLOCK.tick(30)