import pygame, sys pygame.init() display = pygame.display.set_mode((300,300)) mySurface = pygame.Surface((50,50)) mySurface.fill((0,255,0)) mySurface2 = pygame.Surface((50,100)) mySurface2.fill((0,255,0)) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() display.blit(mySurface, (50,50)) display.blit(mySurface2, (50,150)) pygame.display.update()