import pygame import time import random # Initialize pygame pygame.init() # Define colors white = (255, 255, 255) yellow = (255, 255, 102) black = (0, 0, 0) red = (213, 50, 80) green = (0, 255, 0) blue = (50, 153, 213) # Display dimensions dis_width = 600 dis_height = 400 dis = pygame.display.set_mode((dis_width, dis_height)) pygame.display.set_caption('Snake Game') # Clock and font for displaying score clock = pygame.time.Clock() snake_block = 10 snake_speed = 15 font_style = pygame.font.SysFont("bahnschrift", 25) score_font = pygame.font.SysFont("comicsansms", 35) # Score function def score_display(score): value = score_font.render("Your Score: " + str(score), True, black) dis.blit(value, [0, 0]) # Snake drawing function def our_snake(snake_block, snake_List): for x in snake_List: pygame.draw.rect(dis, green, [x[0], x[1], snake_block, snake_block]) # Message display function def message(msg, color): mesg = font_style.render(msg, True, color) dis.blit(mesg, [dis_width / 6, dis_height / 3]) # Main function for game logic def gameLoop(): game_over = False game_close = False # Initial position of the snake x1 = dis_width / 2 y1 = dis_height / 2 # Initial movement direction x1_change = 0 y1_change = 0 # Snake body snake_List = [] Length_of_snake = 1 # Random food position foodx = round(random.randrange(1, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(1, dis_height - snake_block) / 10.0) * 10.0 while not game_over: while game_close: dis.fill(blue) message("You Lost! Press Q-Quit or P-Play Again", red) score_display(Length_of_snake - 1) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: game_over = True game_close = False if event.key == pygame.K_p: gameLoop() # Snake movement event handler for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -snake_block y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = snake_block y1_change = 0 elif event.key == pygame.K_UP: y1_change = -snake_block x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = snake_block x1_change = 0 # Game Over condition if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0: game_close = True x1 += x1_change y1 += y1_change dis.fill(blue) pygame.draw.rect(dis, yellow, [foodx, foody, snake_block, snake_block]) snake_Head = [] snake_Head.append(x1) snake_Head.append(y1) snake_List.append(snake_Head) if len(snake_List) > Length_of_snake: del snake_List[0] # Collision with self for x in snake_List[:-1]: if x == snake_Head: game_close = True our_snake(snake_block, snake_List) score_display(Length_of_snake - 1) pygame.display.update() # Food collision if x1 == foodx and y1 == foody: foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 Length_of_snake += 1 clock.tick(snake_speed) pygame.quit() quit() # Run the game gameLoop()