import pygame import time import random # Initialize Pygame pygame.init() # Set display dimensions width, height = 800, 600 display = pygame.display.set_mode((width, height)) pygame.display.set_caption('Advanced Snake Game') # Define colors black = (0, 0, 0) white = (255, 255, 255) red = (255, 0, 0) green = (0, 255, 0) blue = (0, 0, 255) # Snake parameters snake_block = 10 snake_speed = 15 # Set up the clock clock = pygame.time.Clock() # Font for score font_style = pygame.font.SysFont("bahnschrift", 35) score_font = pygame.font.SysFont("comicsansms", 35) def our_snake(snake_block, snake_list): for x in snake_list: pygame.draw.rect(display, green, [x[0], x[1], snake_block, snake_block]) def message(msg, color): mesg = font_style.render(msg, True, color) display.blit(mesg, [width / 6, height / 3]) def score(score): value = score_font.render("Score: " + str(score), True, white) display.blit(value, [0, 0]) def gameLoop(): game_over = False game_close = False x1 = width / 2 y1 = height / 2 x1_change = 0 y1_change = 0 snake_list = [] length_of_snake = 1 score_value = 0 foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 while not game_over: while game_close: display.fill(black) message("You Lost! Press C-Play Again or Q-Quit", red) score(score_value) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: game_over = True game_close = False if event.key == pygame.K_c: gameLoop() for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -snake_block y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = snake_block y1_change = 0 elif event.key == pygame.K_UP: y1_change = -snake_block x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = snake_block x1_change = 0 if x1 >= width or x1 < 0 or y1 >= height or y1 < 0: game_close = True x1 += x1_change y1 += y1_change display.fill(black) pygame.draw.rect(display, white, [foodx, foody, snake_block, snake_block]) snake_head = [] snake_head.append(x1) snake_head.append(y1) snake_list.append(snake_head) if len(snake_list) > length_of_snake: del snake_list[0] for x in snake_list[:-1]: if x == snake_head: game_close = True our_snake(snake_block, snake_list) score(score_value) pygame.display.update() if x1 == foodx and y1 == foody: foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 length_of_snake += 1 score_value += 10 clock.tick(snake_speed) pygame.quit() if __name__ == "__main__": gameLoop()