Evade information.

point of the game.

Evade is a survival game where you hide or run to survive from nextbots. Some players excel further beyond this level of the game and do what is called 'movement' this is a way of trimping, juking, emote trimping, and bouncing. In this game there is 3 rounds of a map before a new map selection appears, each round is 3 minutes long with a 30 second intermission to prepare. There is daily tasks and you get points (which buy cosmetics from the daily store which changes every day). There is 20 maps in total ranging with difficultys some at easy difficulty some others at normal, hard, and expert difficulty. some maps are rarer than others as they are special. the main part of this game is running from the nextbots dont get downed revive and save others before their death. you only have 3 lives be careful.

Types Of Movement.

Bunny Hopping (or B-Hopping) is done by jumping every time one touches the floor, it can not be done while carrying a player or during a No-Jumping special round. Bunny hopping can be done during a No-Sprinting special round, but to a lesser effect. The timing for a simple Bunny Hop is extremely lenient and using a macro key[1] is not recommended. Doing this can increase speed by a small amount, but by alternating the direction of Airstrafes every jump, a player can easily outrun other players and Nextbots with enough practice. Sliding during Bunny Hopping conserves momentum, usually from Cola or a Speed Pad. Sliding can be also be used while doing a moving emote which allows B-Hopping. NOTE: BHOPPING IN EVADE IS HARDER THAN IT SEEMS

Airstrafing can be done in either direction, it is done midair and increases speed and turns without decreasing velocity. To Airstrafe, one must move the camera in the direction they want to turn and move the character to the same side. How much the camera should be moved depends on how much the character should turn. If you want to bhop forward, you only turn the camera a tiny bit. Airstrafing cannot be done forward, and so to do such, one must switch between directions constantly. For bhopping, you switch directions every time you jump. For simply going faster midair, it is recommended to switch Airstrafe direction quickly. One must learn how far to Airstrafe with practice, it may not come naturally and you will probably not be the best at it when you first try.

Many source games allow nearly uncapped speed when Bunny Hopping like Quake, CSGO or L4D2, though in those games bhopping requires frame perfect timing. Unlike what you may think at first, Evade isn't too different. Timing your bunny hops allows for much higher speed than what is even possible with Airstrafing and B-Hopping alone. You will know you succeed to time a B-hop when no stepping sound is made. Small chains of timed B-hops barely add speed, so one needs to master the timing to get significant use out of it. Combining sliding with timed B-hops allows for uncapped speed and can be more easily done by looking at the legs for timing. Using sliding in general during a Speed round is not recommended.

Backwards Bhopping is, without correct timing, an almost purely stylish move, the only other situations being to look at what's behind the player and break doors, though breaking doors isn't that hard without this technique and either way the player will lose their speed. To Backwards Bhop, one must start a bhop chain like normal, but jump, release all keys, hold the slide key for the rest of the backwards bhop chain, turn around and then continue jumping when landing. Without timing, Sliding disallows gaining horizontal speed and therefore Backwards Bhopping cannot be used to gain speed. Along with not gaining speed, the player will also lose speed, though the amount of speed lost can be lowered by turning more. Airstrafing during a Backwards Bhop can take some getting used to, as the key pressed for each direction has to be switched, but it cannot be used to gain speed because of the aforementioned slide mechanics and can only be used to turn. Despite being just for style, the Backwards Bhop is not visible to other players. To others, it just looks like the player bhopping is sliding while bhopping. This means it's only fancy in montages.

Speed bumping is done by spamming (On PC) A and D quickly. Strafe spamming is meant to increase velocity on the ground while bunny hopping isn't available, especially while carrying someone. Speed bumping can also be used to gain a tiny bit of speed to start a bhop chain, but it cannot be combined with airstrafing so it can only be used before a bhop.

Not to be confused with the map "Trimp". Trimping is used to gain speed both horizontally and vertically. Trimping is the action of going fast enough to surf off of a slope. In Evade, the speed necessary is not very high. To Trimp, one must go fast towards a slope that is between approximately 35-75 degrees and exit it early. To exit a slope early, one can airstrafe off of the slope, but sometimes one doesn't have to do this because the slope is already short enough. Depending on the height of the slope trimped off, one can go very high into the sky. Examples of spots to trimp are the cars in Neighborhood and Station, the stairs of Jungle, and the slope leading on top of the house in Desert Bus, most areas in Trimp, and more.

Wall hugging is done by hugging extremely close to a wall, facing away from the wall at about an 80° angle then holding both forward and the direction going into the wall. Wall hugging increases speed much beyond what's possible with bhopping. For use cases, it is extremely useful and even life-saving on Maze, as trimping is not possible on Maze so it can be hard to get the speed possible on other maps.

The act of edgehopping is done by having vertical speed and hitting the edge of a model. Edgehopping gives some speed of both horizontal and vertical form and can easily be done on things like fences. Edgehopping is very closely related to trimping as it serves the same purpose and sometimes they are indistinguishable from each other. The edgehop is closely related to the edgebug, a glitch in the Source engine allowing sliding off of the edge of a brush[2] which can cancel fall damage. With the right speed and angle, an edgehop can give the same kind of distance as a trimp. Simple edgehops are most easily done off of things like fences like on Desert Bus or very short tables like on Mansion, Cliffshire, and Station. Edgehops can be done off of any sharp edged object such as specific rock tops on Mayday but this may require significant practice. Correctly done edgehops can provide an absurd amounts of vertical speed with the right props and angle, though again, this is hard to achieve intentionally.

it is reccomended to be done with a macro. Emote hopping is bhopping with an emote, This can be done by holding crouch starting an emote. Pressing anything that is not w a s d in the first .36 - 3 seconds of using the emote will stop emote. Trimping / staying in the air will increase speed. Also note that some emotes do not have strafe lock, you can tell if the emote will not turn in air. strafe lock emotes ( bold march, broom , tank ect.) will turn your body and move in that direction.

this is done differently for mobile. For mobile emote hopping you hold out an item like a radio, flashlight, lantern, or timer then you will gain some speed and crouch then quickly emote. the only way to maintain speed is by bhopping on flat ground if no ramps nearby. otherwise you will have to use a ramp and surf it to gain speed faster than any other way to gain speed. can be done with almost every emote pc uses, but mobile is still slower than pc when emote hopping.